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AI Insights · Timothy · April 2022

Top 5 Racing Games on Android in South Africa - Q1 2022

Discover the performance trends of the top 5 racing games on Android in South Africa during Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Racing Games on Android in South Africa - Q1 2022

In Q1 2022, the top 5 racing games on Android in South Africa showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a look at how each game fared:

Real Bike Racing saw a notable increase in weekly downloads, starting at around 12.3K in early January and peaking at approximately 11.6K by the end of March. The game’s weekly revenue had a significant spike, reaching up to $46 in early February. Active users initially declined from about 51.5K to 36.7K but then rebounded, ending the quarter at roughly 47.7K.

Race Master 3D - Car Racing experienced a steady decrease in weekly downloads from 16.9K at the beginning of January to 6.5K in early March, before recovering to around 10.9K by the end of March. Weekly revenue fluctuated, peaking at $108 in late December and ending the quarter with a notable $99 in the final week of March. Active users mirrored the download trend, starting at 51.3K and dropping to around 34.6K, then recovering to 42.3K by the end of March.

Asphalt Nitro maintained relatively stable weekly downloads, hovering around 13.3K at the start and ending with 11.3K. Revenue saw minor fluctuations, with a high of $110 in late December and ending the quarter at $27. Active users remained strong, starting at 99.2K and ending at approximately 94.9K, with minor dips and recoveries throughout the quarter.

Real Racing 3 demonstrated a steady increase in weekly downloads, from 11.2K at the beginning of January to 11.6K by the end of March. Revenue peaked at $1.4K in late December and saw another high of $649 in late March. Active users showed a consistent pattern, starting at 48K and ending at around 48.1K.

Shape-shifting had a varied download pattern, starting at 14.5K in late December, dipping to 7.1K in early March, and then rising to 12.7K by the end of March. Revenue remained relatively low throughout the quarter, peaking at $6 in late December. Active users initially declined from 44.4K to 27K but then surged, ending the quarter at approximately 39.3K.

These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022